Incentivised Education in SOLEARNA

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21 Jan 2024
9

Brief workout cycles combined with gamification to keep players' attention. The competition for users' attention on social media and online entertainment has lowered the amount of time and opportunities for people to learn and develop, which has a negative impact on how well education is delivered. As our first pillar, we must do away with this by using gamified vehicles to introduce rewards—psychological, social, and even monetary ones.

Individual EdTech has proved gamification in Web2 and attracted millions of users, as Duoligo. The lack of a social component that encourages peer motivation contributes to their glass ceiling. We offer the Web3 components, which include tokenization of awards and also borderless Web3 learning communities, in order to address the need for a new type of incentive triggers due to the fatigue that has built over time as in-game achievement has become ubiquitous. In addition to gamification, personalized learning is also an important aspect of education. By using data-driven algorithms, we can tailor learning materials to individual learners, making the learning process more efficient and effective. This approach not only improves learning outcomes but also increases engagement and motivation. With Web3 technology, we can create decentralized and transparent learning platforms that allow learners to own and control their data, giving them more control over their learning journey. By combining gamification, personalized learning, and Web3 technology, we can create a new era of education that is engaging, effective, and empowering for learners worldwide.


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