What's StarryNift?

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8 Apr 2024
19

What's StarryNift?


StarryNift: Your Gateway to an Expansive 3D Metaverse

StarryNift stands at the forefront of merging gaming, AIGC, DID and interactive entertainment within a vast, fully exploratory 3D Metaverse. It is not just a platform, it's a comprehensive ecosystem that revolutionizes how we interact with digital spaces and communities.


A Fusion of Innovation and Creativity

At its core, StarryNift is a gamified platform enriched with Artificial Intelligence Generated Content (AIGC) and Decentralised Identity (DID), alongside a Creation Lab designed to bridge various art forms from both traditional Web2 and the futuristic Web3 paradigms. This unique blend empowers users to immerse themselves in an unparalleled universe of creativity and collaboration.


A Community-Centric Universe

What sets StarryNift apart is its commitment to being a community-driven metaverse. By integrating collaborative gaming, dynamic 3D spaces, and AI technologies, we foster a vibrant ecosystem that encourages engagement, inspiration, and connection. Our platform is a melting pot of diverse interests and interactive experiences, catering to the ever-evolving demands of our users.


Bridging Worlds Together

Our vision is to serve as an open gateway to the metaverse, uniting projects, communities, and DAOs in the collective development and co-creation of our 3D universe. Through pooled resources and collaboration, StarryNift aims to enrich the metaverse with an ever-growing array of explorable scenes, accessible services, and social features and functions.


Join Us in Shaping the Future

StarryNift invites you to be part of this journey to redefine the boundaries of digital interaction and creation. Together, we can build a metaverse that transcends imagination, offering endless opportunities for exploration, creativity, and connection.

🤝 3D Scene Collaboration

We are actively seeking collaborations to develop Web3 as a whole!
Seeking a collaboration with us to develop 3D scenes together? Look no further!
Be sure to checkout the guidelines and recommendations for collaboration:

Feel free to write in to us business@starrynift.com for any inquiries.

📐 Design Guidelines


A. Scene Conceptualization

In the early stage of scene development, kindly consider the following:

  • Scene Concept: Worldview or architectural construction for scene creation / Source of inspiration while designing the scene
  • Scene Function: The main purpose(s) and function(s) of the scene. Examples: Conference / Exhibitions / Gallery / Club / Concert / Malls etc.
  • Scene style: Base on the concept of the scene, determine the scene design style, including color tone, textures, scenes and surrounding atmospheres.
  • User Experience: The continuous core loop is the basic game "loop" that drives player actions and the player's responses to those actions. Any form of virtual experience extended in this way, including the way the character interacts with the objects, obstacles, moving from one scene to another scene etc.
  • Player’s Objective/Purpose: the player's purpose(s) within the scene and guiding principles that encourages players to return to the scene. For example, for the design of quests, please briefly describe the design, process, objective and rewards etc.


B. Prototype Conceptualization

Submit concept sketches according to the initial scene design plan.
At this stage, we will discuss and communicate on the scene sketches based on the feasibility of the sketches and provide design recommendations.


C. Scene Development

  • According to the concept sketch, develop the initial model of the scene (white model) to confirm whether the number of scene faces meets the requirements.
  • Add scene colors and materials, texture materials (1k material, Transparent PNG channel) luminous elements, shader.
  • Add scene interaction content.


D. NPC Role and Design

If the scene design includes Quest(s) and NPC:

  • Character concept sketches (please confirm the proportions of good characters and architectural scenes).
  • Character 3D-view drawing, color formula scheme.
  • Character modeling.
  • Character animation, interactive mode.

⚱️ Model Specifications

All scene models must follow the same standard;

  • Format of the model: glb
  • Total model file size for the scene: < 40MB
  • The total number of model faces for the scene: < 150,000
  • Platform compatible PC terminal and mobile terminal, in order to ensure FPS > 60, requires texture baking to meet performance needs.

Export to GLB:
You can use https://gltf.report/ or https://gltf-viewer.donmccurdy.com/ to view your GLB format model; To improve performance, it is strongly recommended to use https://gltf.report/ to compress your model.


A. Model format GLB (GLTF 2.0)

https://en.wikipedia.org/wiki/GlTF
The core material system in glTF supports metals with the following information channels/rough PBR work process:

  • Base Color
  • Metallic
  • Roughness
  • Baked Ambient Occlusion
  • Normal Map
  • Emissive


B. Materials

The number of materials in the model is an important factor. If this number exceeds 50, the load times and rendering performance of the model will slow down rapidly, so it is recommended to combine the same materials.


C. Textures

Supports PNG (PNG-24, and indexed PNG-8), and JPG image formats for 3D textures
Suggestions:

  • For textures with smooth gradients or noise, use JPG;
  • For textures with a small number of large areas of solid color, use PNG (PNG-8);
  • For normal maps, use PNG (PNG-24);
  • Size: Needs to be compatible with both PC Terminal and mobile terminal; the size of the texture map needs to be <=1024


D. Collision (Invisible)

Physical collisions need to be established to keep the user within set boundaries, which will ensure that they do not walk through objects or fall through cliffs.
You are required to set the basic shape as a collision mesh to use as a collider in the scene. The engine will not render it in the scene (invisible). Upon creation, you can add this collision mesh to the parent mesh object with the _collider name suffix.


E. Lighting

For performance optimization, we do not support real-time lighting. Any light shadows must "bake" into the texture (baking shadows).
Guide: https://docs.blender.org/manual/en/latest/render/cycles/baking.html

📲 Marketing Procedures


Materials Required

  • Brief Introduction (in English)
  • All social media links
  • Logo and media kit
  • The worldview of the scene, source of inspiration for each building/scenario and the storyline (optional support from us)
  • The overall rendering of the scene (single building rendering recommended)
  • Promotional image/poster on Twitter
  • Soul-bound token (SBT) design (optional support from us)
  • Design of special exclusive rewards (joint design/creation of NFT)


Recommended Steps and Timeline

⚠️ After reviewing the selection of activities below, you can reach out to us if you require additional support, such as in the joint creation of NFTs, conducting AMA activities, etc. This will help us to plan and confirm the overall schedule.


A. Planning of Activities and Interactions within Scene

Type: Joint Collaboration
Timeline: Initial Stage
While the scenes are being developed, you should have an idea of possible activities to be carried out. Advanced planning is required as the interaction in the scene will involve the launch of the SBT reward quest(s) in the future. We can jointly work out a plan and process for the activities to be held in the scene.
We currently support the following activities -

  • Restoring Graffiti
  • Quiz
  • Treasure Hunt

If you are looking to explore the possibility of other activities to be held, kindly communicate with our technical team in a timely manner so that we can meet the product delivery timeline.


B. Preliminary Partnership Announcement

Type: Joint Announcement
Timeline: 3 weeks in advance


C. Sneak Peek Article Announcement Notice

Type: Joint
Timeline: 2 weeks before scheduled launch
This needs to be announced after the overall demo comes out, and at least one panoramic rendering is required. The article needs to explain your source of inspiration and design concept, and provide a sneak peek to arouse everyone's interest.
⚠️ Final draft of the worldview article: The entire worldview and the conceptual background concepts of each structure/scene needs to be introduced in detail during this time period. We will first draw attention of our users with a general story narrative, and finally introduce the story behind each structure/scene in the article.
Subsequently, we will be using this blog article to publicize and promote on Twitter and across other social media platforms.
Reference: https://medium.starrynift.art/sneak-peak-of-archon-mua-square-by-starrynift-x-mua-dao-cb3b92643c


D. Exclusive NFT Creation

Type: Joint Creation (Optional)
Timeline: 2 weeks before scheduled launch
It is recommended to develop a limited edition NFT with design and elements unique to you. This will be issued out as rewards to increase publicity. Lucky draws and other events can be held on social medias and/or through AMAs to help your project in its marketing growth and outreach.
Previously, we partnered up with MUADAO to jointly develop a 3D wearable suit.


E. Scene/Building Announcements on Twitter

Type: Joint Announcement
Timeline: 1 week before scheduled launch
If you have developed multiple scenes/buildings, silhouettes or illustrations of the scenes/buildings can be published on twitter on consecutive days (preferably with different style/variations from the actual scene, so that players feel refreshed when they enter the officially launched scene)
We can provide recommendations and support for the content to be published.
Reference: https://twitter.com/StarryNift/status/1547145149167587328?s=20


F. Setting up of SBT quests on the reward platform

Type: You may entrust us with the design
Timeline: 1 week before scheduled launch
You may submit a request for us to design the SBT badge for you and subsequently provide opinions and feedback regarding the design. This design will be finalized one week before the launch.
Setting up the quest generally includes the following requirements:

  • Following the social media of both parties
  • Retweeting an online announcement tweet
  • Visiting the scene and/or completing an interaction within the scene (refer to the activity plan in point 2 above)
  • Encouraging users to publish user-generated content (UGC) Tweet

Rewards for SBT platform activities may be distributed based on a first-come-first-served basis or upon completion of tasks within a specific timeframe, after which the team selects and announces the list of winners. This is flexible and can be arranged to suit your needs.
The duration of the quest is typically ~10 days.


G. Jointly held AMA

Type: Joint AMA
Timeline: Confirmed schedule 1 week in advanced. Held 2-3 days before launch.
The AMA may be conducted in either of our community (flexible and open to discussion).
Conducting this AMA will allow us to reward users who contribute by asking questions. The reward can be a jointly created NFT or customized SBT whitelist jointly developed by you and StarryNift.


H. Worldview Reveal Article and Launch Day Tweet

Type: Joint Tweet
Timeline: Launch Day
SBT reward activities would help to boost the traffic and engagement for the launch day tweets. Also, we can jointly retweet and spread high quality User-Generated Content (UGC).
A detailed description of the entire worldview would also be published on a blog (flexible). For example, if you would like everyone to guess the specific inspiration of individual buildings/scenes, then this worldview can be post-published to retain the suspense. If it is a normal display of your design idea, it can be released on the same day.
Reference: https://medium.starrynift.art/archon-mua-square-worldview-reveal-218de8cb1d43


I. Post-launch Promotion on Twitter

Type: Joint Retweet and Promotion on Twitter
Timeline: 3 days after launch
We should continue to forward interactive high-quality UGC and official screenshots of the scene, and post Tweet to keep the post trending.


J. Collating the SBT Winners List

Type: We will provide the addresses of users who participated in activities
Timeline: After the activity has ended
The main SBT tasks should require users to come to our jointly created scene to interact. We will then be able to retrieve and provide the addresses of users who participated in these activities. After sorting and screening, we will provide the addresses of the winners for you to submit to the SBT reward platform for the final prize distribution.

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